Game Dev Open SourceBone Pursuit — 2D Game (C++)
A fast-paced 2D game built with raylib. Focused on responsive controls, collision handling, and a clean game loop architecture.
- C++
- raylib
- Game Loop
- Collision
- OOP
Hello, I’m
Transforming complex problems into simple, elegant solutions.
I'm a Computer Engineering student based in Istanbul, focused on learning how to build modern and scalable software systems. I’m especially interested in backend development, databases, and APIs, and I enjoy turning complex ideas into clean, efficient, and user-friendly solutions. I care deeply about code quality, system design fundamentals, and writing software that is easy to understand, maintain, and improve over time as requirements evolve naturally.
I focus on building and understanding backend systems with clear API structures and efficient data handling.
Readable, modular code ensures long-term stability, easy debugging, and teamwork.
Strong communication within teams leads to faster problem solving and high-quality results.
What I use day-to-day & what defines my stack.
Selected work across game & desktop. Web projects coming soon.
Game Dev Open SourceA fast-paced 2D game built with raylib. Focused on responsive controls, collision handling, and a clean game loop architecture.
Desktop App Private • Client WorkStudent, payment and lesson tracking desktop app for real-world use. Clean UI, offline-first storage, and structured OOP design.
Desktop App Open SourceA journaling app enhanced with voice features using Azure Speech API. Built with OOP principles and a clean, modular structure.
Feel free to get in touch.